Well, ok, let me set this up for you:
Pretend for a moment that I am the second player and you are the third player.

My Chris Redfield has just shocked you with a few years worth of anticipation leading up to Resident Evil 5's release.

I reel back my fist for the punch and what do I deliver?

One incredible punch with all my might. Over two months of built up effort in a single strike. A blow that will leave an impact on my reader. I want to simply knock you out with intense detail and tons of Resident Evil love.

I deliver upon you, a Haymaker.
Literally,
"Arggghhhhhh!" *Haymaker*
As you get up off the floor, you will remember one thing...

A Berserker always leaves his mark!
Was perfection achieved?
Was it all worth writing for?
That'll work?
Poor performance indeed?
That's for you to decide. All I know is that this has been the biggest task I have ever performed while writing for a video game and it was an absolute blast! There were times where I had a lack in motivation due to how long this guide was taking me, but I kept at it and now everything is in place. And I'm not done yet. Even with a version labeled "Complete", I'll still keep adding more.
I have blown off and completely neglected many friends now for over two months regarding invites to Resident Evil 5. I'll be suprised if my Xbox LIVE players even still know my name anymore. Anyway, the majority is behind me now and it's time to play (Pinhead voice)!
Here's the form that the rest of the updates will arrive in:
Kick = Extremely minor update
Hook = Minor update
Straight Punch = Moderate update
Uppercut = Big update
Back Hand = Major update
Thanks to all readers that have commented and all friends that have helped me out! Big thanks to Haoran (Lev) for the pics above also!
First Knockout [Back Hand] (5/22)
When I originally set out to write this guide, I said "It's going to be like a dropkick to the face, I assure you" but after first releasing the guide, I considered it to be more of a "shotgun stinger" to my readers. I've decided to name the complete version after my favorite tag team melee since the guide is now done. It's a Redfield Haymaker, baby!
From the previous version, the Basics section received a number of fixes and changes in overall formatting. It was basically REmade in many areas. A few other sections were redone a bit as well, especially when listing tips. Speaking of which, a tips section was added to Versus.
Everything that I have set out to do is now done. Expect more updates to come though. Even when declared finished, for Resident Evil 5, I will continue to make this guide the best I can.
I'm going to go much more in-depth with The Mercenaries within the next few weeks. You can basically consider what is already there as "framework" for me to build upon for the time being. I'm going to make up a separate guide for The Mercenaries mode as well.
Second Knockout [Uppercut] (5/26)
The "Treasure By Chapter" section received a complete overhaul. The treasure boxes were removed and the entire section has a more simple appearance now. Emerald (Marquise) was added to the normal treasures section and I added in some treasure descriptions. Updated the walkthrough section for Chapter 6-1 regarding the cage drop and Topaz (Marquise) dropped from the two Base Majini on the crane. A few typos were corrected here and there.
I added more about the AI partner in the General Basics section as well. More about how to equip your AI partner is listed now. I added a few more tips to the Mercs section based off my recent plays as well. More Mercs info is coming later in the week. It's time to get hardcore with the Mercs mode now that all other sections are basically done!
Third Knockout [Straight Punch] (5/29)
Added some co-op tips in the walkthrough here and there since I've been playing online co-op a bit more now on PSN. If you're on PSN or Xbox 360 and find some form of BerserkerKev in a username then that is most likely me.
All Chris sections under the Mercs section have a bunch of additions. Ways to achieve melee kills, single player information and even a rather nice video that I found on youtube for Chris BSAA. If anyone could possibly find or make a video of the other Chris types exploiting melees kills for a high score then please tell me and I'll link to it. I'll accept multiple videos so do another Chris BSAA run.
Fourth Knockout [Uppercut] (6/3)
The remainder of the Mercs section has now been filled out with melee kills and other information for Sheva, Jill and Wesker types. Be sure to give it a look since the melee setups are composed of some very time consuming methods from yours truly. A few additions were made to the walkthrough here and there based off my co-op runs.
I'll be working on a separate Mercs guide in the coming days. It will basically be the same as the Mercs section only it will have about 2100 less KB and a nice little flashy ASCII logo. I'm still not done with Mercs at all. There are too many new ideas emerging from online games!
Fifth Knockout [Hook] (6/5)
Many tips were added to the Mercenaries section and many of the stage portions now have extra info. A separate Mercenaries FAQ by yours truly is now available as well. It will be updated along with the information in this guide.
Sixth Knockout [Kick] (6/7)
Added some tips here and there to the guide, most notably the tip for skipping out on the battle in the conveyor belt room of the 1st Floor Missile Area in Chapter 5-2. Some of the Mercs info was changed a bit as well.
Seventh Knockout [Back Hand] (6/10)
Alright, I was only considering an S-rank guide before, but over the weekend and the last few days, I decided to go ahead and write it up. This addition basically brings the main game portion of Resident Evil 5 to a close for me. Enjoy and thanks a lot to the readers that recommended the guide on GameFAQs and thanks to the readers that have actually emailed me with feedback or other info. You guys and gals are the reason why I do stuff like this and with Resident Evil 5, it was my deepest pleasure to do so.
The Mercs section was updated a bit. It will be updated quite a bit more within the coming days and weeks now that the S-rank guide is done. There was also a very cool little exploit regarding the locked door in Shanty Town that was added to the Pro mode and is included in the S-rank guide. It's even better than tossing a hand grenade from the second floor. The demo days are over fellow RE fans!
Eighth Knockout [Hook] (6/12)
The Mercenaries section was updated a bit after some online duo games. The maps for The Mines, Village, Experimental Facility and Missile Area now have some extra enemy spawn points listed. Experimental Facility now has Licker spawn points listed. Much more Duo content will come later, including better stage strategies.
Ninth Knockout [Hook] (6/15)
Public Assembly and the Experimental Facility now have a duo walkthroughs in each of their sections. A few tips were added to the Mercs section as well. I'll categorize the tips in a later updates since they're getting quite numerous.
Tenth Knockout [Hook] (6/19)
Added some new methods (with videos) of approaching the chapter 5-3 second boss mainly for Professional and for the S-ranking section. There is also a mention of data corruption to your save file and a reminder to save your game added to the basics section and at the beginning of the walkthrough section.
Item Duplication was added to the Basics section. There is also a mention of using Wesker's dash for melee kills on weak enemies and melee kills with his Rising Knee in the Mercenaries section. A few typos in the Mercs section were fixed as well.
Eleventh Knockout [Uppercut] (6/22)
Added an "Immediate Rocket Launcher Blast While Aiming With Another Weapon" technique to the Advanced Basics section. This was also added to the section for Safari Chris under the Mercenaries section and the Versus section. Big thanks to BossVirgo (Leon) for telling me about this little exploit.
All names in the Mercenaries section were reversed, so instead of "Chris BSAA", I now have the more common "BSAA Chris" in its place... I'm sure that drove all of you up the wall, didn't it? The Mercs section for Ship Deck now has a Duo Walkthrough based on Dark Dreamer RD/Dreamer RD's and my stage approach when we play Mercs together. Some videos have been added for BSAA Chris, BSAA Jill and Battle Suit Jill.
Twelfth Knockout [Back Hand] (6/26)
Cleaned up the Public Assembly portion of the walkthrough a bit. Need to look at Shanty Town now. Both stages are demo remnants so those two chapter segments will always be tons more in depth than other stages. Added Cutscene button taps to the Professional mode section. The Egg Hunt trophy/achievement was updated a bit with a new way to obtain it. The Professional mode walkthrough was updated a bit and made into a separate guide. Slashing the final boss is possible and the method for doing so is listed now thanks to a reader.
Updated the maps for Ancient Ruins and Experimental Facility. All Licker spawn points are now listed on the Experimental Facility maps and the Ancients Ruins maps now have a title like the rest. A new duo strategy for Experimental Facility was added. It will most likely give players a higher score, but it's very dangerous. There is also a new Duo strategy for the Prison.
Also added a new melee kill method for the yellow outfit Gatling Gun Majini for STARS Chris. A new melee combination for Midnight Wesker was added and the importance of the handgun when dealing with Wetland Majini for BSAA Sheva and BSAA Jill was mentioned.
Thirteenth Knockout [Straight Punch] (6/30)
Updates the mention of using electrice rounds on the locked double doors in Shanty Town for the S-rank and Pro mode guides. A mention of how the jeep's health recharges before the Ndesu fight was added and a mention of how to zoom the camera in and out during the Ndesu fight was added to the normal mode walkthrough section.
New Mercs duo strategies for The Mines and the Village were added. Updated some details of BSAA Chris' Uppecut melee kill a bit and added some more details about Majini with cocktails and dynamite to each of the Wesker Midnight and STARS Chris team mentions under both characters. Every Chris type now has a mention of his Stomp head crush on undamaged fallen Majini.
Fourteenth Knockout [Hook] (7/3)
Added a mention of the Fireworks trophy/achievement in Shanty Town and in the Mining Area in the main walkthrough. Added several videos for BSAA Chris and BSAA Jill and one video for Tribal Sheva and Midnight Wesker. Videos for each character will follow eventually. If you play well with a certain character and would like me to post up the url to your video then let me know. I'd prefer them to be solo for now.











